Starter Tutorials

Getting Started

Below you’ll find a collection of starter tutorials, covering Poser, Carrara, Daz|Studio and Photoshop, as well as some hints and tips for those thinking of experimenting with 3D.

My tutorials are intended to be simple to follow. They are aimed at people starting out in 3D and will hopefully make those early learning curves a little easier.

I’m very happy to take feedback on these, or suggestions for other tutorials.

A full list of my tutorials can be found on the Tutorials List page.

Before you Begin

Top Tips for getting started:

getting started

If you’re thinking of buying some 3D software, here are some hints and tips before you splash out.

Top Tips for 3D renders:

So you’re ready to post your latest render. Here are some of the pitfalls I’ve stumbled into in the last few years, and some suggestions on ways of getting around them.

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Basic modelling skills for Daz|Studio, Poser and Carrara

I wrote a 3D primitive modelling tutorial for the Pillars set below, and have put together some tutorials to accompany it for Daz|Studio, Poser and Carrara. The idea is that with these tutorials as reference, you can make a set like this from scratch with little or no knowledge of 3D programmes.

Poser Basics
This guide covers the basics of what you’ll need to know to complete my primitive modelling tutorial in Poser. It explains how to change the view and navigate around your workspace, how to create a shape and move it around, how to parent props and add them to your content libraries, and how to assign a material.

Daz|Studio Basics
This guide covers the basics of what you’ll need to know to complete my primitive modelling tutorial in Daz|Studio. It explains how to change the view and navigate around your workspace, how to create a shape and move it around, how to parent props and add them to your content libraries, and how to assign a material.

Carrara Basics
This guide covers the basics of what you’ll need to know to complete my primitive modelling tutorial in Carrara. It explains how to change the view and navigate around your workspace, how to create a shape and move it around, how to parent props and add them to your content libraries, and how to assign a material.

Modelling a Set Using Only 3D Primitives
You don’t have to have fancy software or even a great deal of knowledge about 3D modelling to create your own sets. Because it’s easy to scale standard primitive shapes in 3 dimensions, you can create convincing looking set pieces with very little effort. This tutorial demonstrates how to create this model using only cylinders, spheres and cubes.

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A full list of my tutorials can be found on the Tutorials List page.

 

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