Tonight, I’ve been trying to export scenes from DAZ|Studio and see how well they render. I bunged a Genesis figure with some morphs and a nice texture into a scene, and exported as both Collada (.dae) and Wavefront Obkect (.obj) formats.
First off, here’s the original DAZ|Studio 4.5 Pro render, uberenvironment, 4 lights.
Now here’s the Vue render, based on a Collada import. I’ve just used whatever default light Vue threw up, along with a single point light and basic render settings. It’s probably got potential, but I notice that the Collada export seems to have left me with jagged polygons everywhere. Anyone know if there’s a setting I can change on export to improve that? Oh, and on import, all the materials on the scenery in the background were set to 100% reflective, and therefore chrome!
I also imported the scene into Poser Pro 2012, as both .obj and .dae formats.
The .obj imported fine (once I figured out how to export the texture maps), and renders nicely (except perhaps for the eyes – what’s going on there?!).
The Collada import has lost the maps for the eyelashes, and suffers from the same spiky-polygon syndrome as in the Vue render above. Oh, and it’s lost the pose…
In short, I think, any tips on Collada export would be more than welcome!